Since the build is centered on Sludge Bomb and Hex, equipping items that will maximize their damage is the ideal item combination. Full Heal allows Gengar to purge disables and debuffs from itself, which is useful when spamming Hex.Shell Bell gives Gengar cooldown reduction, healing, and more Sp.While classified as a Speedster, Gengar can function more as an Attacker with this build and is excellent for quickly bursting down enemies. This build takes advantage of Gengar's near-endless Hex and Sludge Bomb combo. Sludge-Hex Build Explanation Build Explanation The item combination produced the second highest results that are only slightly lower than the top score, but it does not require Gengar to stack an item to maximize its damage. Out of all the item combinations, Wise Glasses, Choice Specs, and Slick Spoon will be the best for the build. Since the build is centerd on Dream Eater and Shadow Ball, equipping items that will maximize their damage is the ideal item combination. Def., and Defense can be freely traded for the other stats. The build's Boost Emblem loadout should consist of 6 Green Emblems for more damage and 7 Black Emblems for cooldown reduction.Eject Button gives Gengar extra mobility to set up its combo or escape a bad situation.It also gives a decent amount of HP for some durability. stat and increases its minimum move damage. stat boost thanks to its percentage bonus. Wise Glasses provides Gengar with a large Sp. It's best to use this build in the jungle, allowing Gengar to level up faster and get its core moves. This build focuses on bursting down targets with Dream Eater and Shadow Ball. The builds are still viable even without the suggested emblems.ĭream Eater Build Explanation Build Explanation The emblem color and stats here are suggestions only. Fixed a bug affecting this move's timing. Dream Eater+: Move now learned at Level 11.įixed bugs causing one or more effects not to trigger.įixed a bug that occured when opposing Pokemon are pulled toward the user. KOing opponents will reduce the cooldown of this move. Damage is decreased from 1173 to 1092 (-7%). Shadow Ball+: Move now learned at Level 13.įixed a bug where Hex was not dealing damage to opposing Pokemon.ĭamage dealt to opposing Pokemon decreased from 1317 to 1173 (-11%). Special Defense increased from 38-190 to 38-210 (Level 1-15).ĭamage dealt to opposing Pokemon increased from 1602 to 2200 (+37%). Special Attack Damage increased from 80-660 to 80-690 (Level 1-15). Amount of special damage done to an enemy after Level 5 will be converted into heath regen with the same value.
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